Part 14: The Maze of Mordack

King's Quest V - The Labyrinth
Hello everyone and welcome back to King's Quest V. We're very nearly done with this game, but before we can claim victory first we have to navigate an actual maze.

Even better, we have to navigate a maze where the perspective changes to always be behind Graham. There's no point in even showing screenshots of traversing it, because there's a unique angle for every possible way you could be turned.

Image courtesy of the KQ Omnipedia wiki.
We start under the HOLE square, and the exit is DOOR in the top middle. However, first we need to visit a DINK square, so we're going to go to the lower left corner first. Dink can also show up in the upper left dead end of the maze, for what it's worth. He's always been in the first location that I checked, but something tells me he could just randomly not show up at any given location. This is King's Quest V, after all.


King's Quest V - The Dink
Uh... hey there.







Let's try to get closer.






Dink looks like he might want something to play with. So...



I'm actually not sure what the thought process behind giving him the tambourine is supposed to be. My "giving him a toy" idea is the one that makes the most sense to me. The whole puzzle doesn't even really register on the KQ5 scale, to be honest. Let's move on, there's a lot more we have to cover today before we're done.
Also let's not forget Dink's hairpin before we go.




We're in the lower left corner. We gotta get to the top middle. It's a fairly straightforward path, but remember that the perspective always changes to be behind Graham. This maze sucks.

Just to make it that much more annoying to traverse, you have to click on the tiny border of the interior view instead of the edge of the screen like the other 99% of the game.





We had to go visit Dink first, as we can't unlock the door without first having visited him. Now that I've said that, you can probably guess what to do here.



King's Quest V - Mordack's Pantry
The last several times we found ourselves in a pantry, we've needed to loot it for goods. So there's no reason to suspect this will be any different.




The peas are the only object we can interact with here. Plus the narrator did specifically call out the peas, so...




King's Quest V - Princess Cassima *Recommended listening*
Do yourself a favor and click on that link. The theme that plays in here is a breath of fresh air. The girl in here, Cassima, is one of the main characters in King's Quest VI and her theme is part of the game's main theme. We'll cover that much more later, but for now... just enjoy this first glimpse of KQ6.










If you didn't pick up the locket, this is all that she will ever say to you. We have no way of knowing that it's her locket, and I have no idea how the hell it wound up in a Roc's nest many miles away but...



Click here for video





















Well, meeting an ally in here wasn't expected. But it is welcome! So let's not get Cassima in any trouble and move on.


Neat. A pipe organ.











The organ is a gigantic trap. The last thing we want to do is attract Mordack's attention, so just ignore it and it won't summon him by playing a 90 second long clip of upbeat music in a minor key.

The dining room consists of two screens. We can randomly find a black cat hanging out here, as well as...

A weird blue alien creature that abducts us and tosses us in an oubliette.

That's a good stopping point for now.
The DMW from the locket terminates here. It may be possible to get past the alien creature and up to the top floor, but in which case it terminates at the final puzzle. Either way, you're still a dead man walking for not grabbing a single pixel in 15 seconds.
NEXT TIME: Hoggle helps us escape the oubliette, and then we go on to confront the Goblin King and get Toby back
List of Points
+3 - Friends with Dink
+2 - Borrowed Dink's hair pin
+4 - Lockpicking
+2 - I want peas
+4 - Befriended Cassima
+2 - Dropped in a cell with no exit
Total
212/260
Register of Deaths
Very expensive, Graham
Force choke